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The Elder Scrolls IV: Oblivion, Fallout 3, The Elder Scrolls V: Skyrim, and Fallout 4 are all prime examples. It’s a long-running joke that their games are so large, so ambitious, and so detailed that it’s impossible for them to weed out every bug in the development process. People that play Bethesda games are used to bugs. That is, it really needs to be more polished if it wants any chance of success. So let me restate that: I’ve been told the build I played is very dated and the final game will be a lot more polished. The version I played most recently is the same one that was on display three months ago, so the game that actually releases this month should be a good deal more polished than what we’ve seen thus far. The downside is that all of these sessions (except the now-ancient 2016 demo) have all been with the same dated build. We first got our hands-on the game all the way back at E3 2016 when it was first announced, played it again at E3 2017, then again at QuakeCon, and in September we tried it once more at the Virtual Reality Developers Conference (VRDC). Fallout 4 VR’s release date ( December 12th on HTC Vive) is fast approaching.
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